![]() I now set my sights on the chapter "On a Rail," which I will now target as another uncut project for Black Mesa. Creating ST Uncut was an awful lot of fun, and though it certainly had its ups and downs, it didn't quench my creative desires, nor did it satisfy my want to have Black Mesa be the most complete and brilliant recreation of Half-Life 1 possible. I make a little announcement, here at the end of this post, but I will probably make a big one later on. It would require hardly any work on their part! If you think it makes the game better, let people know. Heck, if the community makes enough noise, we may be able to sway the BM Devs to include this little mod in their next update. I'd love for people to be playing this project which I worked so hard on to get off the ground, now that it's complete. If you enjoyed playing my mod and thought it added to the game, please, spread the word! Let other people know! Post on forums, youtube, anywhere. Check out the changelog for any other information you may want. I did a lot of work with lightmaps to improve the shadowing, and just generally fixed a lot of small things. All important dialogue and events have their own captions now. One particularly major change is that my mod now supports subtitles and closed captioning (English only), for those of you who need it. I've addressed numerous graphical faults and clipping errors which were persistent on many of the maps. Artistically the most significant change is the gasworks on C2A5H being overhauled to make it a bit less barren and a little more claustrophobic. Since the previous release on ModDB (I had a Release Candidate 3 and 4 but didn't bring them to ModDB), I have made a wide variety of improvements. This version differs from previous versions in a variety of ways. If you play through Black Mesa's campaign, or just launch up Surface Tension, it will be expanded seamlessly, to the way it was in Half-Life 1. When you download this mod, you simply need to back up your Black Mesa files, then extract the zip to your BMS folder (after reading the readme!).
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